uvozi pygame
uvoz sys
ČRNA =(0, 0, 0)
BELA =(255, 255, 255)
ZELENA =(0, 255, 0)
RDEČA =(255, 0, 0)
SCREEN_WIDTH =800
VIŠINA_ZASLON =600
zaslon =pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
igralec =pygame.sprite.Sprite()
player.image =pygame.image.load("spužva.png")
player.rect =player.image.get_rect()
stene =pygame.sprite.Group()
za i v območju (5):
zid =pygame.sprite.Sprite()
wall.image =pygame.Surface((100, 100))
wall.image.fill(GREEN)
wall.rect =wall.image.get_rect()
wall.rect.x =i * 100
wall.rect.y =i * 100
walls.add(wall)
medtem ko je res:
# Preverite dogodke
za dogodek v pygame.event.get():
if event.type ==pygame.QUIT:
pygame.quit()
sys.exit()
# Premakni predvajalnik
tipke =pygame.key.get_pressed()
če tipke [pygame.K_LEFT]:
player.rect.x -=5
če tipke [pygame.K_RIGHT]:
player.rect.x +=5
če tipke [pygame.K_UP]:
player.rect.y -=5
če tipke [pygame.K_DOWN]:
player.rect.y +=5
# Preverite trke
če pygame.sprite.spritecollideany(igralec, stene):
player.rect.x -=5
player.rect.y -=5
# Narišite zaslon
screen.fill(BLACK)
screen.blit(player.image, player.rect)
walls.draw(screen)
# Posodobite zaslon
pygame.display.flip()
```